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Old Apr 08, 2005, 05:48 PM // 17:48   #21
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And this schools network allows just below the zip MB..
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Old Apr 08, 2005, 05:54 PM // 17:54   #22
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Quote:
Originally Posted by Midnight Scorpion
Cinematic trailers don't usually exactly replicate in-game action.
True enough. If it was reflective of gameplay I wouldn't have wasted time with the dual shot. If anything he should have ignited them first...
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Old Apr 08, 2005, 05:54 PM // 17:54   #23
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Whoa! Thanks, Alex. I really enjoyed that bit of eye candy. If enough of the game playing public see that before full release of the game, the servers will overload for sure. Thanks again.
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Old Apr 08, 2005, 05:54 PM // 17:54   #24
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Well it made a lot more sense in english than in korean

[edit] and as for gameplay mechanics - err watch the gameplay video instead?
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Old Apr 08, 2005, 05:56 PM // 17:56   #25
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Quote:
Originally Posted by Midnight Scorpion
Cinematic trailers don't usually exactly replicate in-game action.
Fine, but I still didn't exactly love it. I guess I have trouble making the connection between those scenes and the game, and prefer to see what I am getting rather than an artist's impression. The word cinematic only means in the form of a motion picture, so taking clips from the game with soundrack and such is also cinematic. I wasn't criticising their choice, as I am sure that some portion (possibly large) of their market would want that, but it wasn't what I would want.
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Old Apr 08, 2005, 06:02 PM // 18:02   #26
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Impressive. Made me tingle

I'm also more interested in the story now. I never paid much attention to it while testing since I was more focused on actually testing, but when the game comes out I can sit back and enjoy all parts of the game
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Old Apr 08, 2005, 06:03 PM // 18:03   #27
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they are targeting the korean market with that not us
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Old Apr 08, 2005, 06:06 PM // 18:06   #28
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Quote:
Originally Posted by Loviatar
they are targeting the korean market with that not us
I don't understand?
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Old Apr 08, 2005, 06:08 PM // 18:08   #29
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Quote:
Originally Posted by Loviatar
they are targeting the korean market with that not us
That's sorta what I was implying. Not the North American mature gamer audience who grew up with pencil and paper gaming and played Tunnels of Doom on their TI994a...(or Bard's Tale for a less obscure reference). The flying through the air sword in back move just struck me as silly. Wasn't trying to start a fight, just commenting as I know that the GW folks read these and they might want to know that it wasn't universally appealing - was trying to be a bit constructive by mentioning why.
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Old Apr 08, 2005, 06:12 PM // 18:12   #30
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Quote:
Originally Posted by Epinephrine
That's sorta what I was implying. Not the North American mature gamer audience who grew up with pencil and paper gaming and played Tunnels of Doom on their TI994a...(or Bard's Tale for a less obscure reference). The flying through the air sword in back move just struck me as silly. Wasn't trying to start a fight, just commenting as I know that the GW folks read these and they might want to know that it wasn't universally appealing - was trying to be a bit constructive by mentioning why.
Ah thanks, I'm not too great at this sort of thing :P I've played a lot of games, but not that far back (pencil paper).
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Old Apr 08, 2005, 06:17 PM // 18:17   #31
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huh? and i thought that they just took all the characters from here and made a story out of it...well cept that monster at the bottom center...just another lore but with animation

seems that the ranger got a shave and the female warrior got a haircut
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Old Apr 08, 2005, 06:17 PM // 18:17   #32
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Quote:
Originally Posted by Loviatar
they are targeting the korean market with that not us
Well, guess I'm a korean then
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Old Apr 08, 2005, 06:22 PM // 18:22   #33
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The movie wasn't too bad overall. I didn't like the matrix-ish jumping sene, though - that was just silly. Oh, and the quality of the voicing was horrible. First, the acting wasn't done very well, and the quality of the sound was bad too. Sounded like it wasn't recorded in a studio at all, it had a metallic sound to it. Seems to me like it was something that was just put together in a hurry in order to get the movie released..

-Arc
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Old Apr 08, 2005, 06:24 PM // 18:24   #34
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Glad that everyone is enjoying the cinematic trailer. It's been a long time in development and I think it's pretty neat, too.

Epi, We'll have a movie of the type that you prefer next week. It's our intention to keep everyone happy.
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Old Apr 08, 2005, 06:31 PM // 18:31   #35
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Woohoo!

(And I have a nick-name now! Then again, a lot of people call me Epi...)
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Old Apr 08, 2005, 06:39 PM // 18:39   #36
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So... Rotscale rears its ugly head yet again.

Wow, great little movie. I can only imagine this greater evil will be unravelled via expansion packs.

Though I do find it to be a little bit of a false advertising with the dual wielding, that and I mentally screamed at the monitor when the Ele pulled off that firestorm obscenely quick.
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Old Apr 08, 2005, 06:40 PM // 18:40   #37
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Oh gosh!!!! I must've watched it a gazillion times already. I loved everything about it.... yes, even that Matrix bit. Hehe. Ahhh... the dual wield, can't wait till the next chapters to see if we'll have that option.

Wheeeeeee, another movie next week. Thanks Gaile. You guys rock.

P/S. Hewwo Epi. ^.^
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Old Apr 08, 2005, 07:13 PM // 19:13   #38
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That was really nice. I think this means dual weilding will be in the game evenutally.
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Old Apr 08, 2005, 07:24 PM // 19:24   #39
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AMAZING!
I really really really love the cinematic trailers from games , i can't stop watching it!
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Old Apr 08, 2005, 07:29 PM // 19:29   #40
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Though it probably sounds like cynical reasoning, I don't see how they can get away with not adding dual-wielding eventually. You can very easily make a case against it when there's nothing to support it being there - but when images of it have been on the login screen for who knows how long - and now in a cinematic trailer - it's a fair assumption that most people are going to take it as canon. As such, they need not (and most likely will not) point any further than those examples to express why it needs to be in.

Realistically, there's an approximately negative 500% chance that we'd see anything like this before chapter 2. That is simply because, using two weapons is so drastically different a discipline than a single (from a realistic standpoint, not a movie or fiction conception of it) that it simply doesn't make any sense to not implement it with a character class that is meant to use it. Otherwise you're going to have Warriors running around with two swords to look cool, and using single weapon skills ... and it's really going to show what it would be in that state: tacked on and useless.

So in the end, this boils down to just.. "Wait and see" .. I find it hard to imagine this not being in chapter two considering how often and how persistently it comes up.
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